[up_sect_firsta_helm_resp_3]:up_sect_prop_burn_5 cost = 1000 [up_sect_firstc_helm_resp_3]:up_sect_prop_telepatic_15 cost = 2000 ;--------------------------------------------------------------------------------------------- [up_firsta_helm_resp_3] scheme_index = 0, 0 known = 1 effects = up_gr_firstcd_helm_resp_3 section = up_sect_firsta_helm_resp_3 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_thermo name = st_up_helm_burn_1_name description = st_up_helm_burn_1_descr icon = ui_inGame2_upgrade_outfit_burn_1 [up_firstc_helm_resp_3] scheme_index = 1, 0 known = 1 effects = section = up_sect_firstc_helm_resp_3 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_psy name = st_up_helm_tele_1_name description = st_up_helm_tele_1_descr icon = ui_inGame2_upgrade_helm_psi_1 ;--------------------------------------------------------------------------------------------- [up_gr_firstab_helm_resp_3] elements = up_firsta_helm_resp_3 [up_gr_firstcd_helm_resp_3] elements = up_firstc_helm_resp_3